Our powerful, layer based scattering based on Geometry Nodes for Blender. With a layer approach that makes scattering less technical and more flexible. Create better worlds than ever before.
Harness the power of Blender's new Geometry Nodes without having to spend hours learning how it works. Our new layer based approach gives you the full power packed into a familiar user interface.
The easiest way to add, mix and blend scatter effects. With Effect Layers, scattering in Blender just became 10x more powerful.
G Scatter 0.4 comes with all new effect layers like Camera Culling, Look at, Height Mask and much more. Plus, many more are in the making such as distance based LODs, wind, texture support and children based distribution.
G Scatter is a free scattering add-on build on the new Geometry Nodes of Blender 2.93. It allows you to scatter any object on a surface and control the look of it by changing the density, scale, rotation and much more. You can use it to quickly create natural environments like meadows or forests.
Yes there is. Check it out here.
G Scatter is based on the new Geometry Nodes of Blender 2.93. In order for it to work, you need to use Blender 2.93 or higher.
As long as G Scatter is still in BETA, it won't be backwards compatible.
We designed G Scatter to work with every object, not just our own assets. If you want to scatter your own assets, all you have to do is load them into your scene, select them and hit scatter selected.
At the moment, there is no deep integration between the Graswald (Pro) add-on and G Scatter. However, we added the option to install the assets within G Scatter for our exisiting customers. This is how you do it:
Download the Graswald Asset Pack for G Scatter from the Blender Market or our website. It should be available next to the latest versions of the add-on.
Open the Asset Browser in G Scatter. In the Library window, click on the download icon on the top left corner and navigate to the Graswald Asset Pack for G Scatter.zip file. Then hit install.
Once you installed it, you should be able to load assets into your scene or scatter them directly.